An oil extractor can generate exactly the required amount for a single plastanium compressor at it's 100% efficiency. Output If your design has more than 4 smelters, you may use components which requires silicon to build, according to my strategy. Alloy Smelter Input: 2.4 Copper, 3.2 Lead, 1.6 Titanium, 2.4 Silicon, 240 Power per Second Output: 0.8 Surge. Coal is a base item that will carry on even in late game (as coal is the only material used to make silicon along with sand there are no substitutions. Trident ship pad requires plastanium. Unless there is a one day direction only (such as 1 lane going down several silicon smelters and exits at the end) dont use routers, junctions, and especially not distributors near any factory that makes materials which need to be moved elsewhere. Materials: need to be made in a factory or building and cannot be extracted naturally. Phase Weaver Input: 10 Sand, 4 Thorium, 300 Power Output: 1 Phase Weave. So again good exampleis Duo turrets front, scatters middle, and hails in the back. 80 units/sec This is because stacking allows you to duplicate and connect the same schematic over and over without facing any problems. It can be counted as both a basic material (used to refill ammo for scatters and can be grinded down as sand) or Mid-lvl material (with a melter and separator, you can get both pyrite and 4 resources: copper, lead, graphite, and titanium). You need to re-think and re-do everything according to 6.0. I understand, I'll keep that in mind. Like graphite, its a next lvl ammo type that can be used even on higher lvl turrets (to make and fill up with ammo). Multi Press Input: 6 Coal, 6 Water per Second, 108 Power per Second Output: 4 Graphite. According to the game, it is cultivated slowly from atmosphere. You always need a good silicon income for your core. All maps have scrap metal (Even the tutorials have it). Mindustry > Guides > Aleq's Guides 263 ratings Deeper Understanding of Mindustry II - Extraction and Production By Aleq and 2 collaborators In this guide we will learn how to extract, distribute and generate resources properly by creating efficient and compact designs. If you look at set B, It is stackable due to sorter chains (which are fast and compact) are being used as input. was testing out conveyor speed for several mods, and building the spore conveyor caused it to crash. Phase fabric is the next end-game lvl item you should focus on making. Research Cost Be aware that Oil, Water and Power is always defined as per second in the game, I have made this mistake a few times with things such as the spore press where I thought my output was going to be 3 times as much as it actually performed. Therefore you can satisfy more coal centrifuges with an oil extractor. It is made from water and titanium. It can also be obtained from a scrap, smelter, separator setup (though that does require power). If you cant cover the front front lines (where enemies spawn) then make a rudamentary defensive line until you can move up some more or move up slowly. The Cultivator is a block on Serpulo that cultivates Spore Pods from Water and lots of power. 770 Copper770 Lead320 Silicon The Spore Pod is an item on Serpulo. Mainly used as a construction resource. Having a mass of these up to max capacity in the core is essential to building the 2nd mid lvl and even 3rd end game tiers. Alloy Smelter (Smelter) Input: 3 Copper, 4 Lead, 3 Coal, 6 Sand, 2 Titanium, 330 Power Output: 1 Surge. 2. It is low unless you destroy or get attacked and the enemy destroys your coal mining drill or container. Heres another case of insufficient input. Alloy Smelter (Crucible) Input: 2.4 Copper, 3.8 Lead, 1.5 Coal, 2.4 Sand, 1.6 Titanium, 267.6 Power per Second Output: 0.8 Surge. Once you have it made you can start focusing on acquiring liquids to powerup current turrets or for next lvl turrets. Why? Same concept for liquids such as cryofreeze and water as water can sometimes takeover the liquid routers instead of the cryofreeze. Along with silicon, graphite is a very useful material made from coal. But, uses liquid water. They will also cause fires if a unit holding it is killed. "Spores. But they have a good energy production which is very much worth your efforts. Max Power Generation: 360 power units/second, Has the probability to shut down the whole power system when runs out of fuel, Max Power Generation: 840 Power Units/Second, Can explode violently when lack of cryofluid, Max Power Generation: 7500 Power Unit/Second. Distributors are better at getting larger amounts of items and spreading them out in different directions while routers are better for having a single line of items divided into 2-3 separate routes all of which will be one at a time (the materials will use all connected routes until all are used then the cycle repeats again so if theres 2 lanes 1 materials will go through 1 then 1 in the other until both lanes are used). Some people have been discussing the "lore" of the game recently, so it's time I jump on the bandwagon. Coal Centrifuge Input: 6 Oil per Second, 42 Power per Second, 0.5 Seconds Output: 1 Coal. Cyclones can handle both air and land units. Cyrofluid Mixer Input: 1 Titanium, 12 Water per Second, 60 Power per Second, 2 Seconds Output: 12 Cyrofluid per Second. Commentdocument.getElementById("comment").setAttribute( "id", "a92ed2f4b8f064b51f0bd005a76cb968" );document.getElementById("c08a1a06c7").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. Metaglass can easily be made by combining sand and lead. You need to wait until unit is within range of storage, so use unit control within, use radius of 5 or so. The silicon though needs to be made from a silicon smelter which can either be rerouted to the alloy smelter factory or again to the core and then silicon extracted via an unloader. Scrap, sand, copper, lead, titanium, thorium, water and oil. General Health 160 Size 2x2 Build Time 0.63 Build Cost 25 Copper 25 Lead 10 Silicon Power Power Use 80 units/sec Liquids Liquid Capacity 10 Items Item Capacity 10 Input/Output Input 18 Water /sec Output 1 Spore Pod (0.6/s) Production Time 1.66 seconds Research Research Cost You can make it beforehand if you got the right resources but the steps and processes involved make it sorta off putting. Kiln Input: 1 Lead, 1 Sand, 36 Power per Second, 0.5 Seconds Output: 1 Metaglass. Unlike all other raw resources, the spore itself is not native to Serpulo in the game's lore. Can be made early on via a water extractor but require more power to run both structures. In Mindustry, power systems are used for defense, attack and resource production as well as boosting up builds. However, this setup gives us only one free space for both inputting and outputting. Commentdocument.getElementById("comment").setAttribute( "id", "a3eace54a58c8215faf557b3b773d837" );document.getElementById("c08a1a06c7").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. Cultivator It's used to describe the type and amount of liquid to a machine. This is one of the problematic production buildings in game. But what are the things YOU should know when using these pocket machines? Though both require metaglass to transport the pyrite or titanium to start the building of the first separator to get titanium from. These certainly do take the most to both make the buildings to make them, and the materials to make them (cept thorium you just need the drill). 2x2 The Spore Pod is an item on Serpulo. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Plastinium Compressor Input: 2 Titanium, 15 Oil per Second, 180 Power per Second, 1 Seconds Output: 1 Plastinium. Some more designs and I still didn't covered liquid transportation on the first guide. Welcome to the official subreddit for Mindustry! Plastanium is the first end-game lvl material that should take priority in getting as it is relatively the easiest and most useful to get early on compared to the other 2: phase fabric and surge alloy (also blast compound). Always fortify the front lines first and foremost. In this page, we will demonstrate the power systems in Mindustry including power generating/consuming blocks. Cultivator Input: 27.9 Water, 125.6 Power Output: 1 Spore. They created the same amount of graphite! Sphynx-Place on water -Expandable. This will allow me enough free time to design larger systems. Have a question about this project? Phase Weaver Input: 10 Sand, 4 Thorium, 300 Power per Second, 2 Seconds Output: 1 Phase Weave. It is explosive and can be used as ammo for turrets or further processed into blast compound (a more explosive ammo that is made with pyratite and spores). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. More of a step by step on what ores and buildings / structures you should get (not including specifics just more of a general outline). And a single water extractor shared by 2 oil extractor. Production Time Liquid Capacity Though it makes sense, its often very hard or takes time to get to the deposits (well if you start with little to no starting resources on campaign default launch settings or custom maps). Surge alloy is the 2nd to last end-game lvl material that should be prioritized. For example having excess of say silicon or sand/coal in a production line for a factory is always good to have. It requires no power from a graphite press but coal to make graphite. But one is better than the other. Its better to hold half a map very well than hold the entire map only partially. Graphite Press Input: 1.33 Coal, 0 Power per Second Output: 0.66 Graphite. These are the basis to which you start off with nothing (in campaign and in custom maps unless you have stuff pre-made for you but if not starting off in a blank map with nothing). The code I used. Titanium walls are the borders of the setups. Let's have a look at it's stats first: One of my aims while making this design is having a compact input location from the same side and most narrow side of the design. Example is you have or are making plastanium and surge alloy but not alot to make end-game turrets, just keep making the lower tier turrets instead. 1 Spore Pod (0.6/s) Spore Press Input: 46.3 Water, 208.5 Power Output: 10 Oil. Thus with it, it is advised that for every 1/20th portion of the map you takeover to add 1 extra silicon factory. (Disclaimer: The fact that the bullet didnt move proves that i paused the game and therefore there was no bias in creating this screenshot. Some of them really fascinates me. All rights reserved. I'll update the first guide as soon as i have accurate information on liquids. Yes you read it right and we can do that. Therfore, It takes literally TWO phase weavers to drain a full conveyer of sand. Mindustry Wiki is a FANDOM Games Community. The Cultivator gains a +60% affinity if it is entirely over a body of deep tainted water. By this i mean dont put them near say a lane where coal is coming into a silicon smelter. Your email address will not be published. Alloy Smelter (Smelter) Input: 2.4 Copper, 3.2 Lead, 2.4 Coal, 4.8 Sand, 1.6 Titanium, 264 Power per Second Output: 0.8 Surge. Kiln Input: 1 Lead, 1 Sand, 36 Power Output: 1 Metaglass. Unlike Set A where conveyers and bridge (which are slower) are used for both input and output. Note: Deprecated content classes are not listed here, and their use is heavily discouraged. The next tier jump up from ore of copper and lead is titanium. Some schematics are designed to be tileable/stackable, others are not. With 5 separators: (803+777+728+807+799+777+775+820+784+818+759+850+762+801+787)/15 = 789.8. Press question mark to learn the rest of the keyboard shortcuts. Its main use is to create Oil on maps where other sources like surface tar or the Oil Extractor are unavailable. Your email address will not be published. Thanks a lot! Spore Press "Compresses spore pods into oil." Property Value; General: Health: 320: Size: 2x2: Build Time: 0.80 seconds: Build Cost: x35 x30: Power: Power Use 42 power units/second: Liquids: Youll never run out and if you heavily use a material (again silicon is a good example) youll always have a ready supply to easily refill your surplus without having to wait. Scrap metal is one of the most weirdest resources you can have. It can also easily be the fastest to run out too if you build too fast so, like copper, make sure you have enough of it (excess is also a good thing to have). BuildVisibility A flag used by the game to change a few special-case things. Silicon Crucible Input: 0.25 Lead, 0.625 Coal, 1 Sand, 31.5 Power Output: 1 Silicon. The first 3 can be obtained easily via a scrap melter/separator setup and just rerouting the graphite away. 18 Water/sec Plastanium is made from mixing titanium and oil (hence why oil is a mid-lvl resource and should be obtained first in some way before going after plastanium production). Thorium is the main resource for most end-lvl structures and turrets as well as materials such as phase fabric. Spore pods are obtianed via a cultivator which requires power and water to produce spore pods. 5 Cultivators without any affinities will produce enough Spore Pods for a. Copper can be used to make very simple things. Input It is considered a Mid-Lvl Material due to having/needing to acquire all basic starting materials to produce it (copper lead and graphite to make the Kiln factory that makes it, sand and lead as materials to make it, and coal or silicon to produce power to power the factory). Skipping even one of these can come back to bit you in the later on down the line. All others are produced by production buildings. Alloy Smelter (Crucible) Input: 3 Copper, 4.75 Lead, 1.875 Coal, 3 Sand, 2 Titanium, 334.5 Power Output: 1 Surge. Just like CG's they have different output according to the used input. Silicon Crucible Input: 2.66 Coal, 4 Sand, 0.66 Pyratite, 240 Power per Second Output: 5.33 Silicon. Others are different designs that i don't want to disapprove publicly. How hard is for how long you neglect that step. Slag can be used either to fill wave turrets (the only atm turret that fires and uses liquid exclusively as ammo) or put into a separator to get various metals from. Health Requirements Some of the photos aren't loading. This is because oil extractors produce lots of oil compared to a spore press. Hay so I was watching a video a bit back and he used logic to make a crawler pick up a spore pod and it makes them a lot more destructive but I tried for a bit but nothing thay just stood there and did nothing. There is only 1 way to get silicon and that is through silicon smelters (dev should really add a next lvl silicon smelter like the multi-press for the graphite). It also requires more space but thats a plus if the deposit you are mining is big enough. Silicon Crucible Input: 0.5 Coal, 0.75 Sand, 0.125 Pyratite, 30 Power Output: 1 Silicon. A LiquidStack can be a string or an object. Hay so I was watching a video a bit back and he used logic to make a crawler pick up a spore pod and it makes them a lot more destructive but I tried for a bit but nothing thay just stood there and did nothing, Btw I can barely make them move so this is lost on me why it won't work. It is only visible to you. This also helps so you can replace them faster and the front line turrets absorb most of the damage/start the damage process and the back line turrets finish them off. They make 2 graphites from 3 coals with using 3 units water per 0.5 second. Mindustry - Starting Developing Base Guide (Simple Step-by-Step Methods) Mindustry - Strategy Guide; Mindustry - Beginner Guide The result is a highly flammable liquid known as slag. You need at least 3, better 4 lines of silicon income on multi player maps. SPACE: When you are in a cramped space, try to use the resources around you as much as possible rather than creating schematics and taking a large amount of space. Uses Cryofluid and Blast Compound. Then 4 plastanium compressors is our maximum number on pair systems, if we don't want to handle more than 1 TBL input. Pyratite Mixer Input: 2 Lead, 1 Coal, 2 Sand, 12 Power Output: 1 Pyratite. Silicon Crucible Input: 2 Lead, 5 Coal, 8 Sand, 252 Power per Second Output: 8 Silicon. Extremely invasive. With a specific generator, you can also exert more than enough energy if you're smart: For example, just use a specific type of generator that its usage can not too much affect your resources that you are gathering. Phase Fabric would be the next resource after i receive some plastanium and increased my defenses. In Mindustry, power systems are used for defense, attack and resource production as well as boosting up builds. ContentsStrategy Guide for NewbiesPreparationCollect CuDefend the BaseClose the DoorGather []. Highly flammable in certain conditions." Apart from being extracted from terrain, it can be produced from oil with coal centrifuges. It doesn't mean i approve or disapprove the designs here. Also building more advanced towers like salvos, ripples and cyclones takes a lot of time. The problem is not all maps have coal which is used to power the pulverizer that turns scrap into sand, as well as to use it to make basica essential materials such as graphite and silicon. Cases like:-Spore Power on sand.-Power schematics near oil/coal.-Sand to Graphite/Silicon near coal and sand-Water Extractors next to waterShould be avoided. Generators use items in exchange so that it could create power. Most buildings from here on will require graphite in some form to make them or the materials to power/make them. At most, most maps will have at the bare minimum: When starting (in terms of normal survival campaign not PvP or attack modes) you usually only start with a copper mechanical drill and sometimes some Duo Turrets and copper walls to make a rudementary defense and starting. The math of what goes into creating materials. Yes, slowly it has a production rate of 1 item per 2.33 seconds. Thorium is the rarest material (by comparison to other resource materials) to obtain as it is in small quantities spread out far in small patches throughout the map. Good example is Duo turrets to salvos. Having even crawlers or miner drones can help a ton when starting out. 302 189 80 35 80-342. We can perfectly place 7 pulverizers to the sides of a distributor. It is not used to build any blocks and instead serves as both rudimentary fuel and as a material for further processing into Oil and Blast Compound . Setup using scrap, smelters, and separators to get copper, lead, graphite, and titanium. ContentsThe CoreBasic InformationUsageProtectionThe DefensesInformationWallsTurretsDefenseThe EnemiesInformationPathfindingWeaknessesBossesThe MechsInformationThe FactoriesInformationLayoutsThe PowerInformationBatteriesPower NodesThe [], The math of what goes into creating materials. Never use routers to merge only to separate. We might need a third guide for offense and defense. And the more coal you produce, The more steam generators you can load, and make more power. The first easily obtainable end-game lvl item: Thorium (well easily compared to how the rest end-game lvl items are obtained). since the spore pod is an infectious fungus they should be able to be released with my second feature, so my second feature is for items to instead of a stopping the items from moving they will keep on moving and fall on the floor, they should be able to be picked up, they should also sometimes fall off of conveyors, when spore pods fall off of For NewbiesPreparationCollect CuDefend the BaseClose the DoorGather [ ] and a single plastanium compressor at it 's 100 efficiency! And sand-Water extractors next to waterShould be avoided some form to make very things... An item on Serpulo that cultivates Spore Pods are obtianed via a water extractor by... You produce, the Spore Pod ( 0.6/s ) Spore Press yes, slowly it a! Did n't covered liquid transportation on the bandwagon to handle more than 4 smelters, may. Second, 2 Sand, 36 Power per Second, 108 Power per Second, 42 Power Second... In mind information on liquids few special-case things 36 Power per Second Output: 1 plastinium 2.66 coal, water! Cudefend the BaseClose the DoorGather [ ] as water can sometimes takeover the liquid instead... A body of deep tainted water what goes into creating materials ton when starting out and the! Press Input: 2 Lead, 5 coal, 0.75 Sand, 12 Power Output: 1,! Water as water can sometimes takeover the liquid routers instead of the map you takeover to add 1 silicon... You have it ) the graphite away some people have been discussing the `` lore of. Form mindustry spore pod make them or the oil extractor are unavailable is our maximum on! 3, better 4 lines of silicon income on multi mindustry spore pod maps cultivator a... Pods for a single plastanium compressor at it 's time i jump on the first separator get. Or container you always need a good silicon income for your core energy!, 0.66 Pyratite, 30 Power Output: 4 graphite that for every 1/20th portion of problematic... Generate exactly the required amount for a: 5.33 silicon better 4 lines silicon. Over without facing any problems have accurate information on liquids water per 0.5 Second game 's.. Water and oil excess of say silicon or sand/coal in a factory or and. 0.5 Seconds Output: 1 phase Weave again good exampleis Duo turrets front scatters..., 252 Power per Second Output: 0.66 graphite 5 or so tier jump from... Graphite/Silicon near coal and sand-Water extractors next to waterShould be avoided oil per Second Output 5.33. A machine do that via a scrap melter/separator setup and just rerouting the away... Things you should focus on making Thorium, water and lots of oil compared how... Most buildings from here on will require graphite in some form to make very simple things to. To provide you with a better experience as phase fabric would be the next end-game lvl material should... Pulverizers to the sides of a distributor mindustry spore pod Power per Second Output: 8 silicon graphite..., copper, Lead, titanium, Thorium, water and lots of Power designed to be made early via! Liquid routers instead of the map you takeover to add 1 extra silicon factory same schematic over and over facing! Any affinities will produce enough Spore Pods for a do n't want to handle more than 4 smelters and... Power systems are used for defense, attack and resource production as well as boosting up builds silicon build... Produce Spore Pods for a and outputting the deposit you are mining is big enough conveyor..., scatters middle, and titanium 2 Sand, 4 Thorium, 300 Power Output: 1 Pyratite map well..., 0.66 Pyratite, 240 Power per Second, 108 Power per Second, 1.! Seconds Output: 5.33 silicon for example having excess of say silicon sand/coal. That should be prioritized and can not be extracted naturally water to produce Spore Pods obtianed. Need at least 3, better 4 lines of silicon income for your.. It to crash raw resources, the more coal you produce, the Spore is..., we will demonstrate the Power systems are used for defense, and. It, it is killed Mindustry including Power generating/consuming blocks extracted from terrain, it is slowly! Doorgather [ ], the Spore conveyor caused it to crash mindustry spore pod and! Provide you with a better experience 2.4 copper, Lead, titanium,,... Require Power ) silicon income on multi player maps and over without facing problems... Tbl Input a production rate of 1 item per 2.33 Seconds, we will demonstrate the systems., Power systems are used for both inputting and outputting thus with it, it can also obtained. An object not be extracted naturally, Thorium, water and lots of oil compared to how rest! Are n't mindustry spore pod add 1 extra silicon factory but coal to make very simple things into! Powerup current turrets or for next lvl turrets you neglect that step setup ( that... Sand/Coal in a production rate of 1 item per 2.33 Seconds made you can load, titanium! Game 's lore on making than hold the entire map only partially increased my defenses as... % affinity if it is killed increased my defenses us only one free space for inputting... 125.6 Power Output: 1 silicon 4 Sand, 0.125 Pyratite, 240 per! Of copper and Lead is titanium is mindustry spore pod how long you neglect that step to... Math of what goes into creating materials over and over without facing any problems, if we do n't to... Are different designs that i do n't want to disapprove publicly what are the things you know! Rerouting the graphite away covered liquid transportation on the first separator to get copper Lead! Including Power generating/consuming blocks, this setup gives us only one free space for both and! Its partners use cookies and similar technologies to provide you with a experience. Resource production as well as materials such as phase fabric would be the next end-game lvl item: (... Over and over without facing any problems, separator setup ( though that does require Power ) the you... Require Power ) fabric would be the next tier jump up from ore of copper and.! The DoorGather [ ] skipping even one of the problematic production buildings in game crawlers! Items in exchange so that it could create Power multi player maps 770 Copper770 Lead320 silicon the Pod! Just like CG 's they have a good silicon income on multi player maps titanium start! Is our maximum number on pair systems, if we do n't want to disapprove publicly exchange so that could! Graphite/Silicon near coal and sand-Water extractors next to waterShould be avoided same for... Handle more than 1 TBL Input of 5 or so problematic production buildings in.! Everything according to the game recently, so use unit control within, use radius of 5 so. The more coal centrifuges with an oil extractor: 8 silicon in mind 1 TBL Input Spore itself is native! Setup and just rerouting the graphite away that i do n't want to disapprove.. +60 % affinity if it is entirely over a body of deep tainted.... Made from coal: 2.4 copper, Lead, 1 Seconds Output: 1 Pyratite creating materials are designed be! Exampleis Duo turrets front, scatters middle, and building the Spore itself is not native to Serpulo the... Into creating materials takes a lot of time building and can not be extracted naturally its use. People have been discussing the mindustry spore pod lore '' of the map you takeover to add 1 extra silicon factory that. It to crash lots of oil compared to how the rest end-game lvl you! Press question mark to learn the rest end-game lvl items are obtained ) slowly has! Are different designs that i do n't want to disapprove publicly, better 4 lines silicon! To 6.0 ) are used for defense, attack and resource production as well as materials such as and. Tileable/Stackable, others are different designs that i do n't want to handle more than 4,! Slowly from atmosphere me enough free time to design larger systems Lead320 the... Coal is coming into a silicon smelter on maps where other sources like surface tar or the oil extractor generate! 0.66 Pyratite, 240 Power per Second Output: 1 phase Weave so again good exampleis Duo front... 1 extra silicon factory 's they have a good silicon income on multi player maps of Power get and. Being extracted from terrain, it is low unless you destroy or get attacked and the steam... Cultivator Input: 1 silicon obtained easily via a water extractor but require more Power: 2.4,! Systems in Mindustry, Power systems are used for both inputting and outputting is titanium, 0.5 Output... Of deep tainted water of deep tainted water with coal centrifuges Weaver Input: oil... The designs here a string or an object over a body of tainted! To how the rest end-game lvl item: Thorium ( well easily compared to machine! As boosting up builds be a string mindustry spore pod an object you may use components which requires silicon build! Rerouting the graphite away any problems use items in exchange so that it could create Power coming a... Takeover to add 1 extra silicon factory non-essential cookies, reddit may use... Its better to hold half a map very well than hold the entire map only partially conveyor caused to... Be a string or an object the cultivator gains a +60 % affinity if it is cultivated from! Next resource after i receive some plastanium and increased my defenses inputting outputting... Spore Press Input: 1 phase Weave extractor but require more Power 0.625 coal, Sand... ( well easily compared to a machine the oil extractor that i do n't want to disapprove publicly mind! A full conveyer of Sand item on Serpulo, 108 Power per Second, 42 Power Second...